
There are loads of interactive scenery elements and an emphasis on pinball bumpers, which was always one of the best things about Sonic games in the early ‘90s. Sonic Superstars is mostly a really good time, and gets better the more that you play it. Until then, here’s what else the Superstars reviews are saying: GamesRadar You can play it when it’s out later this week on PS4, PS5, Xbox One, Xbox Series X/S, PC, and Switch, which is receiving its own 2D side-scroller refresh, Super Mario Bros. “Like the new Emerald powers, going co-op messes with the momentum that makes 2D Sonic what it is.” Still, “While there are some frustrations and an inconsistent air of quality across its 12 zones,” says GamesRadar in its four-out-of-five star review, “it is fundamentally well produced, brimming with things to do and modes to play.” “2D Sonic isn’t suited to it,” assistant editor Alex Donaldson continues. This all lends itself to “a fair amount of replay value,” Push Square said in its review, helped by large, co-op friendly stages and “Sonic as he always is, including the relatively new drop dash, while Tails can fly, Knuckles can glide and climb walls, and Amy can double jump and attack with her hammer.”īut, while “Superstars tries to give proper co-op where all the players are given equal billing,” VG247 writes, “it just doesn’t work.”

“I didn’t feel the speed I’ve come to expect over the past 30 years of Sonic,” Griffin continued, but at least “collecting the Chaos Emeralds is more straightforward than ever this time,” and they newly provide characters with limited skills that restock at checkpoints.

At IGN, writer Jada Griffin enjoys Superstars’ “incredibly charming” main game modes-a three-story campaign, eight-player battle mode, and timed attack-which “nail the classic aesthetic,” but “have some questionable placements of hazards and enemies.”

Push Square congratulates the game on feeling “great to play, with the characters all behaving just as you’d expect, but the use of 3D models and attractive, colorful environments it a very fresh look.” In its four (out of five) star review, VGC also commends Superstars’ “dream” visuals and “authentic soundtrack” from Sega composer Jun Senoue.īut siphoning the past only gets Superstars so far, some reviewers say. Kotaku staff writer Kenneth Shepard, in a Summer Game Fest hands-on earlier this year, found that Superstars “feels like it understands the appeal of a 2D Sonic without feeling so strictly beholden by the past that it has to use identical assets or levels to evoke a reaction.” Reviewers agree. Sonic Superstars is a reasonable blast to the past
